Sculpt & Retopology:
Texture maps:
Mangled
Mangled in an original creature developed from concept to a final animated character, including sculpting, texturing and animation.
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Created as part of a group project for a horror game prototype, where I was responsible for the character's design, sculpt, surface detail, textures and performance. Retopology and UV mapping were completed as part of the wider team pipeline.Â
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The design focuses on unsettling anatomical detail, with emphasis on exposed bone structures, vein definition and layered skin textures to enhance its presence within a horror setting.
Horror Creature
Turnaround Animation:
Sculpt & Retopology:
Texture maps:
Asahni
Asahni is an original cyborg character developed from concept to a high resolution model, including sculpting, retopology, UV mapping and texturing.
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The design explores the contrast between organic and mechanical elements, focusing on the integration of the mechanical arm and leg. Significant attention was given to sculpting the curly afro like hair to achieve natural volume and form while maintaining the stylised design and a cohesive silhouette.
Cyborg character
Turnaround Animation:
Clunk
Recycling Robot
Clunk is a hard surface sculpted robot character developed from concept to final animation, including modelling, ret0pology, UV mapping, texturing, rigging and animation.
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The design combines functional structure with a stylised, approachable form, created for a project centred on recycling and sustainable living. Particular focus was placed on clean hard surface modelling, material definition and emissive lighting to enhance clarity and personality.Â
Texture maps:
Turnaround Animation:
Sculpt & Retopology:
Xenon
Steampunk Scientist
Xenon is a stylised scientist character inspired by the steampunk genre, developed from concept to final animated model, including sculpting, UV mapping, texturing and animation.
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Created as part of a group project within a sci-fi setting, where I was responsible for the character's design, sculpt, UV mapping, textures and animation. Retopology was completed as part of the wider team pipeline.
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Particular focus was placed on the design and functionality of the clothing, its layered garments and accessories supporting the character's role.Â